I saw my supervisor Adam today, told him how Twine wasn’t working for me and how I was planning to use Flash instead. He though Flash was the long way of doing things and told me about Ren’Py, a program for interactive visual novels (aka dating sim games). It uses python, which is a programming language I’m somewhat alright at. I also have a number of friends I can ask for help in python.
I’m currently making my way though it’s inbuilt tutorial. I’ll report back once I understand a little more of it.
After having twine crash once me, I took about a day to get it back to where it was before. And then it crashed again. Thanks to my lack of spelling the script is saved in google docs, which I copy past into Twine. However setting up all the links and making it not look a spider’s web is the annoying part. Twine is just too unstable. After it crashed I reopen the program and it won’t let me load the file I was working on before. For some reason the crash cause the file to become unreadable.
So I’m done with twine. I’ll look for something else now, something that will run on mac, maybe I should re-learn python and use that.
Ideally I want to make a game, most likely I’m going to end up with a choose your own adventure story. However I am not the strongest writer there is.
Escape is slowly coming a long. It’s still in that bizarre stage where it’s more crazy ideas than anything real. I’ll be using Twine for the time being. I really hope Escape has a puzzle game feel rather than a choose your own adventure. But there are a lot of choices to be made, and twine seems like the perfect tool.
Most of my puzzles are basic ideas, what the key elements are and solutions to the puzzle. But things in the middle are missing. I’m also trying to make sure that all NPCs have a reason to be there, have it so the player needs this item and it turns out a NPCs has that item. Make them feel part of the world. The thing I learnt from BioShock Infinite is that if the NPCs is helpful there’s a deeper connection.
I also like what Liar Game does, where everyone has a nickname rather than their real name, say there is a smoker among the NPCs, he could be addressed as “smokey” by the player and the other NPCs. Nicknames like these are easier to come up with then real names.
The big thing I really want in escape is to have it that your “team” carries on. Say you start off with a group of 10 including yourself and you only manage to escape with only 7 people. In the next room you end up in, I want it so you are in that room with those 7 people and not new ones. I’ll have to have a deeper look into Twine.
I’m trying to keep Escape as small as I can, maybe I should work on one room at a time, but ideas keep coming so I write them down.
We are back to school next week, but first PAX. I’m so excited.
For honours I wish to create a game that looks at non-heroic actions we are allowed in games and basically see if at any point the player stops and thinks “Am I still playing as a hero?”. This post is going to be a little all over the place since I’m still thinking all this out.
The game is going to be puzzle base, the player is locked in a room with a number of NPCs. The idea is to escape the room (which leads into another room). There’s a few ways to escape the rooms, the easy way is to save yourself, leaving the NPCs behind and the harder way is to save everyone. There will also be some solutions that setting between the two.
There are a few key elements I want to include into my game, I want to try and include the player going though a number of non-heroic actions, such as stealing and murder. I also want to include something I’m calling game taboos, things that don’t appear in games often. Currently the one game taboo I can think of is murdering children.
Currently I’m designing the game around the Great Eight traits of heroism.
- Caring: compassionate, empathetic, kind;
- Charismatic: dedicated, eloquent, passionate;
- Inspiring: admirable, amazing, great, inspirational;
- Reliable: loyal, true;
- Resilient: accomplished, determined, persevering;
- Selfless: altruistic, honest, humble, moral;
- Smart: intelligent, wise;
- Strong: courageous, dominating, gallant, leader.
For example, Selfless.
The player and 5 NPCs are trapped in a room with the only exit being a lift that can hold 5 people. Does the player let the NPCs take the lift and stay behind or does the player rush to the lift leaving everyone behind?
Stage 1 of the game I’m just going to write as many puzzles and solutions I can.
Stage 2 turn the puzzles into a text adventure
Stage 3 if there’s time make one perfect click adventure puzzle.
And if I have heaps of time make the whole game. But I don’t think that will happen.
Whenever I get busy at uni this blog gets forgotten, so a quick update of what I’ve been doing.
Today all us honour students had like this day out where we did presentations of what i’ve been doing this past semester. I have the most loveliest photo of myself… and by lovely I mean god damn ugly of me mid talk… more like mid moo… also jazz hands.
The other day while swiping between pages on my mac I managed to get it trapped between two pages. I have no idea how I did it but gosh was it strange, easy fix by swiping again. I use to be able to get stuck between pages on my iphone all the time with the 3G not so much with the 4S.
My precursor comic is coming along nicely, but slowly. I’m very worried I’m not going to have it done on time, there’s the comic which is like 2/3s away from being finished and theres the essay and then there’s this other 250 word thingy.
Today’s presentation was kind of a pain, because it took time away from when I could be doing work, instead I had to get up at 7, be at the place by 9-9:30, have my talk which was the very first talk, get a lovely photo of me taken, and then sit around for everyone else’s talk. Don’t get me wrong it was nice to hear what everyone was up to, but not nice when I could be doing work.
Anyways 3 out of 5 things done….
Precursor 2 comic is coming along nicely, wish I could say the same for the essay XP
2 out of 4 assignments are done, however there is also the presentation for Wednesday… blah.
RUNNING! Gosh drawing someone running is hard, I’m still not 100% happy with it, but it’s better then no running :\
My precursor comic is coming along nicely but slowly. I had hopped I’d get two pages done tonight but a large part of my evening was taken up, I ended up making some curry pumpkin soup and some Cottage pie, it was going to be shepherds pie but we couldn’t find any lamb so we stetted for beef.
I can only hope that I spend the rest of the night better or pick up the speed tomorrow. Comic + Essays was not a good combo when I look back on it now…