My problem with virtue’s last reward


So I’ve been playing virtue’s last reward as research (and fun) while I’m enjoying the game I’m also a little annoyed with it. In order to progress though the game I need to backtrack and pick different choices.

The game branching is pretty amazing. At the start, the game will give me three choices to pick from, my choice turns into two which turns into another three.

To make things simple I’ll give a quick run down of the game. There are 9 people including yourself who are trapped in this locked warehouse building. Everyone is groups into colours and labelled solo or pair. There are these doors which need three players to open, so each pair has to team up with a solo player. You later need to vote to “Ally” or “Betray” the other person, ie. you are in a pair so you need to vote against the solo player you had teamed up with.

So for me my first play I picked to team up with Luna, and then I picked to Ally with her because I’m a nice person and didn’t want to hurt Luna’s feelings. In the second round the solo and pairs had been shuffled. I was originally paired with Phi but now I was paired with Alice.

With each action you take something different will happen.

However the game path you play eventually comes to an end and in order to proceed you “jump” to a past event.

The problem with this jump is that any actions or choices I do no longer effect me. On my second play though I and Phi teamed up with Alice who we later betrayed, I felt bad about it, so I jumped to “change” my vote.

While the game encourages this jumping, I no longer feel a connection for some characters. This has happened with Alice, after I betrayed her I jumped back and picked Ally only for her to betray me, same thing happened with Phi.

But there are characters I still like and I don’t want to betray. Take Luna for example. After Allying with her twice I came to a dead end and jumped back to the start of the game. In order to move forward with the plot I know I need to go down the path that makes me betray Luna. And I really don’t want to do that.

The game is fun, with each play more story is unlocked and I really want to know what is going on. Different choices I make also unlock different puzzles, however there are some story plots that keep repeating themselves and it’s getting a little old.

Anyways, while the game annoys me a little I’m still going to play it. It’s fun and has a good story >.> I just hope I can work everything out before I need to betray Luna.

PAX 2013 Friday

I’ve been asked to report about PAX.

For anyone who doesn’t know PAX stands for Penny Arcade Expo, Penny Arcade being the gaming webcomic. PAX has run for a few years over in the US but this is it’s first time in Australia and lucky for me it’s being hosted in Melbourne. As much as I’d want to if it was hosted else where in Australia I wouldn’t have been able to make it.

So today I woke up today at 7:30, took a shower, got JB to take his shower, got dressed and managed to get some coffee before having to head out to meet people at Flinders Street station. My friends, Austin and Vince were running a little late so instead of catching the 9:20 train to the showgrounds we ended up getting the 9:38, which actually left the station around 10, gg metro.

By the time we finally got to the showgrounds, gosh the line ride.

SONY DSC Here’s where we stood. The building to the left is the entrance, might not seem so bad but behind the trees there was a long snake form of a line which did a U turn and began to leek into the parking lot.

SONY DSCAnd then the second train arrived and the line grew and grew and grew to the point it reached the white building and began wrapping around the parking lot.

So after a while the line began to move. Once we entered they did a badge check and an age check, gave us a black wrist band and we were on our way. Honesty, I don’t understand why the line ride was so long if it was just age checking.

Sadly due to the length of the line ride we missed Story time with Ron Gilbert which was at 10:30am. However we did make it into a line for the Penny Arcade Q & A! Which was another line ride.


Some cosplayers we saw while in the line ride waiting for the Penny Arcade Q & A, we stood in this tunnel for most of the wait, it got windy and cold.

The Penny Arcade Q & A was funny and pretty damn cool. However it did run over time and I ended up missing the “We Study Games Without Having to Make Them: Musings from PhD research students” panel. Very sad :(

Once the Q & A was over we headed over to the Expo hall, pretty much a mix of shopping stalls and like demo stalls.


The expo hall was crazy busy, mostly since everyone else also had just came from the Q & A.

JB and I spent some time at the Nintendo booth. Had a go at the new sonic game, checked out street passes (so many street passes)

After a loop around we left the showgrounds and had some lunch at a fish and chip shop. Came back to the showgrounds in hopes to catch the Games Can Be Anything – Are We Seeing Enough Innovation or Not, and Why? panel but nope. By the time we got there the room was already full and we weren’t allowed in.


So we headed to the big top and had a look around, lots of board games and some PC and random stalls. There was also the main PAX shop which had a huge ass check out line, JB and I made our way to the handheld area and found a bean bag and camped while we waited for Vince to do some shopping and Austin went on short walks.

At this stage we had kinda given up seeing anything we waited to see, most of the things we wanted to see we had missed and huge lines formed before all theatre doors.

After a while of lazing around in the handheld area we packed up camp and went back to the expo hall to do another loop around. Austin went home and Vince went off to see stuff while JB and I mooched around the Nintendo booth again. JB had a go at the new Super Mario 3D world on Wii U and played some The Legend of Zelda: A Link Between Worlds while I sat on some bean bags watching the Mario Kart 3DS tournament and checking my street passes.

Once Vince was done with his walking around we packed up our things and headed out before stopping at one more booth. Where JB and I bought some Pokémon gym pins. As we left the expo hall we were hit with a rush of bad weather.

We got home around 7, soaking wet. Tomorrow I’ll bring an umbrella.

Over all feels about PAX so far, while there were more rooms opened up there really was too many people. However unlike supernova or Manifest PAX actually had tents set up between buildings, which was nice but at times created traffic jams.

It was fun bumping into friends but so easy to get separated from friends and at time we’d see someone and just ever see them again, there was just so many people.

I think with some tweaking PAX could run a lot smoother however I’m worried it might not get another chance. I feel like other people also were sick of the line rides and not being able to get into the things they want. The weekend pass cost $115 (we bought ours pretty early). It’s so far the most expensive convention pass I’ve paid for which is upsetting to think I and others miss out on panels and talks simply because it’s already filled up.

Hopefully tomorrow is better since we still have our age wrist bag on.

Arkham Asylum first Impressions

So steam had Arkham Asylum on sale for 22bucks if you bought Just cause along side with it, and seeing that buying both games together was cheaper then buying batman on it’s own I went the cheapos path.

So this is the first batman game I’ve ever played, and while I have only played an hour of it so far here’s what’s on my mind: it starts off really slow, you spend around 15 minutes slowly walking behind Joker as he is being taken to his cell, and when you finally get to hit something I found myself button mashing. Well I found myself just left clicking a lot.

I have to hold down space bar to run and for some reason whenever batman wants to chat on his USB ear piece he can no longer run :\ Doors take ages to open and everything seems to be a combo of the LMB, W, space bar and ctrl.Sure you will use x and z now and then but space bar is the magic little key that does everything, to run hold space bar to jump over something when you are near this something press space bar, to pull yourself up press space bar to open vents press space bar, I suppose it’s good since I can never remember what keys do until I don’t need to know them any more.

I don’t really like it how I don’t have control over the save functions, save points where I check in would be pretty neat since when I wanted to quit the game it was all like “are you sure you want to quit? any unsaved data will be lost” and I’m like “fuck when was the last time I saved?”

The menu and settings are a bit annoying when starting up batman you first get a small window that has the control panel, this holds the thing I find most important, screen resolution. Although after a bit more thinking I can see why they have done this since Arkham asylum is also found on consoles. it’s still bloody annoying, another annoying thing is that I needed a Windows Live account in order to be able to save :|

Graphic wise and gameplay not too bad, while I am mindlessly smashing the LMB it allows me to watch the wonderful flow of attacks. While I have been complaining about elements of the game I am finding the game very exciting, to me it’s some what new with the whole action and stealth, sneaking up behind people to take ‘em out instead of running in head on is a bit of a change I’ll need to get use to.

I’ve heard good things about Batman Arkham Asylum so I’ll keep playing it.