ActionScript is like a bicycle

Screen Shot 2013-07-29 at 9.21.44 PMI haven’t used Flash or ActionScript 2.0 for a long long time. I’ve pretty much forgotten it but the nice thing is once I get back into the swing of it comes back pretty quickly.

Also I must thank my younger self for having so many test files. It makes it easy if I need to go and find how to do something.

Back to basics

Screen Shot 2013-07-28 at 10.13.22 PM

Given up on twine, it was a pretty awesome program but too unstable for a major project. So I’m going back to good old flash and actionscript 2.0 however… how do I do anything again?

Tomorrow I’m going to have to go though some old games of mine and look though the code. While using flash is going to take longer than twine the nice thing is, once I get the story in place I can always add art work and have more control over things.

Saving sheep finally done!

well last night I finished this flash game I’ve been working on for the past five weeks. Making a flash game for the wii when you don’t own a wii was some what annoying. I had Hamish play my game and test it for bugs but I feel a little un-easy to submit an assignment I haven’t actually seen working 100%. Oh well…

When I have time I’ll upload the computer version of the game, although the way it is now is pretty hard so I might have to make it a bit easier. I’m a little disappointed that I didn’t get to do all the little things I wanted to do, but right now I’m too tired to care, too many late nights. The design doc was left till last and suffered pretty badly, it’s only three pages long and lacks colour and pretty-ness.

Ah the few hours before I start my next flash assignment, the third assignment has something to do with second life… I wonder what we’ll have to do…

Saturday Procrastination

12 hours ago I opened up adobe flash, it’s still open. Found a few more glitches and bugs that I needed to fix and took lots of brakes since I get so side tracked when I’m on my PC.

I’m so close on finishing this game…. and I’m going to finish it before I go to sleep…. and then tomorrow I can work on the design doc. right now I’m just working on the levels

I did some drawing today since I haven’t done so in ages;

yay sketchy

One final thing before I go back to work; today I learned that I get very jumpy if I spend the day home alone X_x

Damn phone and it’s “BEEP” – thankfuly, I didn’t spill my tea

Well today has been some what annoying… actually the past week has been a bit annoying since most of my time has been eaten up by this flash game, I guess that’s my own fault for not dealing with time better and for designing something harder then what it seemed.

Today I have finally taken all my little bits of code and have started to join ‘em together to make some real game play. With that said, I came across a number of problems and as soon as I solved one another problem seemed to come up, but after a bit of fiddling around the problems are pretty much being sort out. I have code that’s being tossed all over my timeline but as messy as it seems it works out well for me.

Why yes, all my screen shots have looked the same lately- I just like to post images

I went over to my brother’s place last night to learn that their wii has the trail browser installed and thus for whatever reason would not play wii games. So today I need to try and get as much as I can and then somehow get my hands on one of the uni wii’s. Or just pray Adam will be nice to me on Monday and let me trail my game before I hand it in. *shrugs*

All I can say is that the game is almost finished, I had to throw out a few ideas since I’m running out of time, I think if I was given another week I could do all the little extra things I want to do, like have the robots “dropping” the sheep, I have an idea of how I would do it but I don’t have the time to screw around, also I want to try and get a high score system in but I don’t think I’ll have the time.
at times I wonder if I didn’t work on pyweek I would have had more time to work on this assignment, but I don’t regret working on pyweek since it did make me work harder on the holidays. So I think pyweek or not, in the end I would be at the same position.

Now brake is over, back to work.

going in circles

I had a go at that for loop again today after a bit of thinking, I was just being stupid yesterday which is why it wasn’t working. but once I got it working I found out that it wasn’t any use :\ how annoying

Currently working on code for the sheep, I added an array yesterday and got it to randomise, today I got it so that the sheep would get removed once a robot got to it. Just have to work out how to get the sheep removed from the array.

I think it’s time for a break, been staring at this screen for a bit too long…Need to work on the wiicade stuff later tonight anyways.

Man… I can’t remember if I’ve explained what my game actually before.. Oh well…

loops.. loops and more loops

Ah actionscript, how you annoy me at times.

Few weeks ago, before pyweek I spent a number of days to re-write my code to make things a bit easier for myself, I changed a number of things and placed code within movie clips. Two weeks later I’ve had to re-move the code I placed in my movie clips back onto the scene and I’m basically back to square one. =_=; This is coz the evil Wiicade API doesn’t seem to like “_root.” and can’t seem to be read from within a movie clip and needs it’s code on the scene. Boo I say! Boo!Now I bet for programmers this probably makes no sense but I don’t care >.>; I’m a designer and I don’t even know what I’m saying half the time myself.
Anyways, so instead of copying and pasting code over and over (which is what I normally do) I’m trying to work out how to write the code once and use a loop to repeat my code, I’ve been told to use a for loop but it just isn’t working T_T and I’m not going to even try a while loop since those things always crashes on me!

Oh screw this I’ll go wait till I’m at my bro’s place to fiddle with the Wiicade … I’ll go learn about arrays or something.

Saving sheep – WIP

Hey cool, I did work today =D

Screen shot (with caps!) of the flash game I’m currently working on for DIM2, pyweek is next week so I’m trying to get most of my assignments done and out of the way.

Saving sheep is a flash game made for the wii, it’s basically a tower defence game. Right now you can drag the turrent around the screen as well as change it’s direction it faces, it shoots one bullet at a time. The robots will head towards the sheep and can be shot at and destroyed.

While I know right now everything are just simple shapes I really like how the game is looking, I kind-a wish I could keep the graphics they way they are but if I want the good grades then I need to put in some real effort and make it all purdy-like. Hopefully later tonight I’ll have drawn some sheep and turrents and robots.

Crania II: Moe’s Adventures Abroad Stache Forest


Finished the game around 6:30pm yesterday. Sadly by the time we had finished we couldn’t be stuffed to test for bugs, I’m hoping it’ll work just fine.

I think this is the fasted I’ve ever uploaded an assignment after finishing it. I mean I still haven’t uploaded Maple memory, and I did that last year. Anyways, I hope you enjoy Crania II: Moe’s Adventures Abroad Stache Forest

Now don’t mind the fact that the page says “Deep Sea Dash” I forgot to change the title of the page =_=; I’ll fix it up later, I plan to work on Maple Memory a bit later today/tomorrow so I’ll do it then… or just forget about it till someone bugs me enough to change it.