I got my exegesis printed today. I went over to Dinkums.
It only took a few hours, went into the print shop, they did a “test” print for me to see if it was right. I check it, said it was ok. Went off to lunch and came back an hour later. Got my exegesis. So yeah, that was good. It wasn’t cheap however, but then again I printed in full colour. It’s pretty so it’s worth it.
The only thing I can say is that they need more staff. The wait just to collect was just silly >.>
Anyways, no time to rest just yet. Still got a few things to do for the game. But tomorrow is looking good.
Also in these past days my mind has been so busy I think I’ve gotten a little more stupid.
I’m in a pretty bad mood lately, I try not to let it get to me and keep my bubblyness up.
The bad mood has come from a number of things, one being how tired I am. The need for sleep is catching up on me. Secondly most of my bad mood comes from personal issues, which I don’t want to talk about because they are a little petty. For example, while it was nice of her to clean the kitchen she also moved stuff around. It’s like a game of hide and seek. Also I’m very short.
Anyways, best not to let little things get to me like that. In better news I finished my cover:
It’s simple and there’s nothing wrong with that. I say I’ve finished it but I might fiddle with it later if I have more time, right now it’s at the cake stage. If I fiddle with it that would be like adding on chocolate decorations to it.
I’ve been watching a lot of the great british bake off lately…
There’s about a week left until I need to hand in my project and exegesis.
There’s still a number of things to do. But I don’t feel like doing them, instead I shall procrastinate by working on the cover for my exegesis.
It’s ok. Coz it’s work kinda related :’D
People wanted to see how many characters my game could support. Turns out it’s a lot. In fact, we ended up giving up.
The game still works if you have a crazy long name. It just ends up increasing the size of the text box. I might get JB to put a cap on it.
The game is about 90% finished. In the end I settled with the name Project Escape. I need a few more art and fix some typos but now that it’s somewhat playable I’m less stressed.
So now I’m just doing some edits. Chapter 2 recently went through a big edit. I ended up cutting the thing in half from 4000 words to about 2000. I think it’s a lot better now and is less waffly. I am a bit sad to see some parts go, such as the whole part where I talk about each dilemma on it’s own. Yeah. I’m just wonderful.
I’m feeling a lot better about editing my work compared to last semester. It still helps to get people around me to help me edit and such. The current deal is, help me edit and I’ll help with InDesign :P
(we are using InDesign for layout of our exegesis/thesis before printing) Anyways I need to make these new changes and send the new edit to a mate.
Sorry for the lack of updates. Update blog is not a thing on my todo list. Been pretty busy, I kinda feel like with honours I bit off a little more than I can chew. Those two years I did nothing has slowed me down. But, I still feel pretty already at finishing my honours. I can’t say that they will be like award winning or anything but the game is something I’m pretty damn proud of.
It’s not 100% finished yet but my gosh, some backgrounds and some face changes really add to the game!
So for this past year I feel like there are a number of hassle things within honours and I feel like I got bingo. Like ethics is a pain, making a game on my own has been a pain and now I have to run play testing which has been a pain finding people to play test. My advice for honours, work out what you want to do, asap. And don’t do anything with ethics (if you can) Also don’t make a game on your own D:
Doing some renpy today. I’m slowly adding in new code. Like today I have it so the player can input their own name :D
Aw yeah, so proud of myself. Backgrounds are much needed. But I have art work in the game… kinda… All NPCs currently have their “relaxed” faces in. To me relaxed faces are often the faces that look angry.
Please note, Apple has an Apple clip in her hair now, which is something I kept forgetting to give her. I also tried to give her arms and face freckles but it made her look sickly so I just gave a few on the cheeks.
Anyways. Things are coming along nicely.
Today I was a bit worried that I’m not going to have everything done and I wanted to kick myself for picking something so big. But I feel a lot better now. I have custom name and I can italic text :D
So last friday we had to hand in our draft. I handed in about 7,000 words. Which ended up about 17 pages (non-double sided). I was pretty shocked at how big the stack of papers were. I wonder how big the exegesis is going to be once it’s finished.
So with the draft out of the way (for now) I can get back into the game. I plan to do some play testing around week 10/11. The sooner the better but at the same time it means less time for me to work on the game. My plans for this week is add more art work and add in banter between the NPCs. Currently the game feels very cold and player choices are so meaningless.
Anyways, in other news I updated my phone to iso7. It’s so pretty. I also have a new background on my phone. So much love *_*
So here’s the line up of everyone last week:
And here are them in their final forms!
I very much like the new design of Apple, however before I was having problems with Apple and Lady looking like they belonged in the same world. To fix this I ended up redrawing Lady making her a little less skinny before and for Apple I ended up thinning her arms.
I changed Guy’s pose and fixed up his hair. The fact that his eyes are un-even are a little annoying. I think I’ll need to go back and fix them.
Oh I also forgot to draw the freckles on Apple. I’ll need to add those.
We need to hand in a draft at the end of this week which I’m doing my best to get done, however I decided that it would be more fun doing some art work.
Redrew Lady, she was too skinny next to all the other characters. It’s not much of an improvement but at lest she’s not skin and bones.
Next up thinning Apple’s arms a little.