Last year at the end of November I got an e-mail from one of our lecturers saying I had been nominated by the Games Program staff to be interviewed by Blue Tongue for one out of two possible internships. At first I was confused and had no idea what was going on, but a few days later I got an email from Blue Tongue asking to arrange an interview.
About ten others in my year also received the e-mail, all HD scoring, outstanding and hard workers. I felt like I was in high school again trying to get into the games degree but this time a little more scared.
For my interview I bought in my laptop with my website on it, videos and screen shots of Bailter Ray, my sketch book and a poorly stuck together folio of pyweek games. I can’t remember how this had worked out but by the end of the interview I was told that I should try for the level design intern, I didn’t know there was a level design internship, I didn’t even know at the time I was applying for the art intern, I just though I was there to show my stuff and see if they liked my work.
After a number of emails I managed to score myself another interview this time with the Design Director. With a few extra days I improved my folio and found more stuff to show off. Of all the things I showed the pyweek games got the most attention, especially Make Me. <3
It was at the PR355 57AR7 opening night where the winners of the internship awards were announced. I stood there shocked when I heard my name. I, Rebecca Wong had gotten the Level designer Internship.
I start this Monday. :P